Mackenzie
Li

Project Manager @ BTE   ·   Harvard '25

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Mackenzie Li

I serve as a Project Manager at Shanghai BTE, where I bridge the gap between complex industrial operations and streamlined project execution.

My approach to leadership is informed by my background at Harvard. As a researcher and creator, I’m deeply invested in how technology can reshape the way people learn, build, and connect. I thrive at the intersection of physical manufacturing and digital innovation, bringing a future-focused lens to everything I build.

I believe that the most efficient systems are the ones that actually empower human creativity (and maybe make life a little easier, too).

Let’s build the future, one project at a time.

Feb 2026 — Present

Project Manager

Shanghai BTE Spare Parts Manufacturing Co., Ltd.

Leading cross-functional project delivery for manufacturing operations, coordinating production planning, timelines, and client communications across global teams.

Dec 2024 — Mar 2025

Creative Technologist

Massachusetts Institute of Technology

Designed and implemented interactive projection systems for VOLTA, a dance concert exploring the relationships between nature, humanity, and technology — blending cutting-edge spatial computing with live performance.

Sep 2023 — Jun 2025

Co-President

Harvard AR/VR Developers

Led a community of AR/VR enthusiasts and developers at Harvard, organizing conferences, hackathons, and workshops. Managed industry sponsorship and outreach to foster collaboration between academia and the XR industry.

Dec 2022 — Dec 2023

HCI Researcher

The Glimpse Group

Built immersive VR experiences enhanced by AI and machine learning. Researched and developed novel interaction techniques in virtual reality environments.

Sep 2021 — Jul 2024

HCI Researcher

CGUI Lab · Columbia University

Supervised by Professor Steven K. Feiner. Developed AR applications to facilitate communication among traders; conducted VR studies for medical training (ultrasound probe) and geographical research applications.

Jul 2021 — Dec 2021

XR & Brain-Data Researcher

LINC Lab · Columbia University

Supervised by Professor Paul Sajda. Developed tools for studying brain activity using EEG in controlled VR/AR settings at the Laboratory for Intelligent Imaging and Neural Computing.

Jan 2021 — Jun 2021

Augmented Reality Software Engineer

Skyline Technology USA LLC

Developed AR applications for fintech clients to improve communication and UX. Designed interaction techniques using eye-tracking, hand-tracking, and voice on HoloLens 2 and NReal.

Aug 2023 — Jun 2025

Harvard University

Master in Design Engineering

Joint program between the Graduate School of Design (GSD) and the John A. Paulson School of Applied Sciences (SEAS)

Sep 2023 — Jun 2025

Massachusetts Institute of Technology

Cross-Registration

Sep 2020 — Dec 2022

Columbia University

M.S. Computer Science

Vision, Graphics, Interaction & Robotics Track

Sep 2017 — May 2020

New York University

B.S. Computer Science

Summa cum laude  ·  Founders Day Award

2025

A Self-Directed, Home-Like XR System for Sustained Intangible Cultural Heritage Practice: An Ikebana Case Study

ACM International Conference on Virtual Reality Continuum and its Applications in Industry  ·  Dec 2025

2023

Built to Order: A Virtual Reality Interface for Assigning High-Level Assembly Goals to Remote Robots

ACM Symposium on Spatial User Interaction (SUI)  ·  Oct 2023