About
I serve as a Project Manager at Shanghai BTE, where I bridge the gap between complex industrial operations and streamlined project execution.
My approach to leadership is informed by my background at Harvard. As a researcher and creator, I’m deeply invested in how technology can reshape the way people learn, build, and connect. I thrive at the intersection of physical manufacturing and digital innovation, bringing a future-focused lens to everything I build.
I believe that the most efficient systems are the ones that actually empower human creativity (and maybe make life a little easier, too).
Let’s build the future, one project at a time.
Experience
Project Manager
Shanghai BTE Spare Parts Manufacturing Co., Ltd.
Leading cross-functional project delivery for manufacturing operations, coordinating production planning, timelines, and client communications across global teams.
Creative Technologist
Massachusetts Institute of Technology
Designed and implemented interactive projection systems for VOLTA, a dance concert exploring the relationships between nature, humanity, and technology — blending cutting-edge spatial computing with live performance.
Co-President
Harvard AR/VR Developers
Led a community of AR/VR enthusiasts and developers at Harvard, organizing conferences, hackathons, and workshops. Managed industry sponsorship and outreach to foster collaboration between academia and the XR industry.
HCI Researcher
The Glimpse Group
Built immersive VR experiences enhanced by AI and machine learning. Researched and developed novel interaction techniques in virtual reality environments.
HCI Researcher
CGUI Lab · Columbia University
Supervised by Professor Steven K. Feiner. Developed AR applications to facilitate communication among traders; conducted VR studies for medical training (ultrasound probe) and geographical research applications.
XR & Brain-Data Researcher
LINC Lab · Columbia University
Supervised by Professor Paul Sajda. Developed tools for studying brain activity using EEG in controlled VR/AR settings at the Laboratory for Intelligent Imaging and Neural Computing.
Augmented Reality Software Engineer
Skyline Technology USA LLC
Developed AR applications for fintech clients to improve communication and UX. Designed interaction techniques using eye-tracking, hand-tracking, and voice on HoloLens 2 and NReal.
Education
Harvard University
Master in Design Engineering
Joint program between the Graduate School of Design (GSD) and the John A. Paulson School of Applied Sciences (SEAS)
Massachusetts Institute of Technology
Cross-Registration
Columbia University
M.S. Computer Science
Vision, Graphics, Interaction & Robotics Track
New York University
B.S. Computer Science
Summa cum laude · Founders Day Award
Publications
A Self-Directed, Home-Like XR System for Sustained Intangible Cultural Heritage Practice: An Ikebana Case Study
ACM International Conference on Virtual Reality Continuum and its Applications in Industry · Dec 2025
Built to Order: A Virtual Reality Interface for Assigning High-Level Assembly Goals to Remote Robots
ACM Symposium on Spatial User Interaction (SUI) · Oct 2023